pub struct WindowBackend<P: Presenter> { /* private fields */ }Expand description
A Backend built from a Presenter plus an input event queue.
Input and Output are independent facets of Backend, which does not fit a window as
one type: some event loop owns input, while a per-renderer surface owns output.
WindowBackend reunites the two (implementing Output by delegating to P, Input via
its own event queue, and the no-op default Cursor), so Terminal
gets the full Backend it needs, while renderer crates implement only Presenter. See the
crate-level Architecture section for the data-flow diagram.
Because WindowBackend owns input, a Presenter should not implement Input or
Cursor itself for windowed use: those impls would be dead (the event loop pushes to
this queue, not the presenter’s) and would silently miss the Mouse(Moved) coalescing that
push_event applies. A presenter that also wants a direct
headless Terminal<Self> input path (as retroglyph-software does for pixel tests) may still
implement Input for that path, accepting that a bare queue does not coalesce; a presenter
with no such path (as retroglyph-gl) implements only Presenter.
With the winit feature enabled, winit::run_windowed and winit::run_app own the event
loop, call push_event as winit events are translated, and call Presenter::present once
per frame; callers never touch WindowBackend directly. With winit disabled,
retroglyph-window exports no event loop at all: a caller driving its own loop (SDL2, tao, a
custom driver) constructs WindowBackend::new(presenter) itself, calls push_event for each
translated input event, and calls Terminal::present (which drives Presenter::flush) plus
presenter_mut().present() once per frame.
§Examples
use retroglyph_core::backend::{Backend, DrawCell, Input, Output};
use retroglyph_core::event::Event;
use retroglyph_core::grid::{Pos, Size};
use retroglyph_core::terminal::Terminal;
use retroglyph_core::tile::Tile;
use retroglyph_window::{Presenter, WindowBackend, WindowHandle};
use std::sync::Arc;
use std::time::Duration;
struct NullPresenter;
impl Output for NullPresenter {
type Error = core::convert::Infallible;
fn draw<'a, I>(&mut self, _content: I) -> Result<(), Self::Error>
where
I: Iterator<Item = DrawCell<'a>>,
{
Ok(())
}
fn draw_layers<'a, I>(&mut self, _content: I) -> Result<(), Self::Error>
where
I: Iterator<Item = DrawCell<'a>>,
{
Ok(())
}
fn flush(&mut self) -> Result<(), Self::Error> {
Ok(())
}
fn size(&self) -> Size {
Size::new(4, 2)
}
fn clear(&mut self) -> Result<(), Self::Error> {
Ok(())
}
fn resize(&mut self, _size: Size) {}
}
impl Presenter for NullPresenter {
type SurfaceError = core::convert::Infallible;
fn init_surface(&mut self, _window: Arc<dyn WindowHandle>) -> Result<(), Self::SurfaceError> {
Ok(())
}
fn resize_surface(&mut self, _width: u32, _height: u32) {}
fn present(&mut self) -> Result<(), Self::SurfaceError> {
Ok(())
}
fn cell_size(&self) -> (u32, u32) {
(8, 16)
}
}
// A caller driving its own loop (SDL2, tao, a hand-rolled driver) builds
// `WindowBackend` directly, no `winit` feature required.
let backend = WindowBackend::new(NullPresenter);
let mut term = Terminal::new(backend);
// The loop pushes each translated input event onto the queue...
term.backend_mut().push_event(Event::FocusGained);
// ...and the app drains it through the normal `Terminal` polling API,
// which never blocks for `WindowBackend`.
while term.poll(Duration::ZERO).is_some() {}
// Once per frame: `Terminal::present` diffs the grid and drives
// `Presenter::flush`, then the caller drives `Presenter::present` itself
// to push pixels to the window.
term.present().unwrap();
term.backend_mut().presenter_mut().present().unwrap();poll_event never blocks: frame timing is owned by the event loop, not
by input waits.
Implementations§
Source§impl<P: Presenter> WindowBackend<P>
impl<P: Presenter> WindowBackend<P>
Sourcepub const fn presenter_mut(&mut self) -> &mut P
pub const fn presenter_mut(&mut self) -> &mut P
The wrapped presenter, mutably.
Sourcepub fn into_presenter(self) -> P
pub fn into_presenter(self) -> P
Unwrap into the presenter, discarding queued events.
Trait Implementations§
Source§impl<P: Presenter> Cursor for WindowBackend<P>
impl<P: Presenter> Cursor for WindowBackend<P>
Source§fn set_cursor_visible(&mut self, _visible: bool)
fn set_cursor_visible(&mut self, _visible: bool)
Source§fn set_cursor_position(&mut self, _position: Pos<u16>)
fn set_cursor_position(&mut self, _position: Pos<u16>)
Source§fn set_cursor_style(&mut self, _style: CursorStyle)
fn set_cursor_style(&mut self, _style: CursorStyle)
Source§impl<P: Presenter> Input for WindowBackend<P>
impl<P: Presenter> Input for WindowBackend<P>
Source§impl<P: Presenter> Output for WindowBackend<P>
impl<P: Presenter> Output for WindowBackend<P>
Source§fn draw<'a, I>(&mut self, content: I) -> Result<(), Self::Error>
fn draw<'a, I>(&mut self, content: I) -> Result<(), Self::Error>
Source§fn draw_layers<'a, I>(&mut self, content: I) -> Result<(), Self::Error>
fn draw_layers<'a, I>(&mut self, content: I) -> Result<(), Self::Error>
Source§fn flush(&mut self) -> Result<(), Self::Error>
fn flush(&mut self) -> Result<(), Self::Error>
Source§fn needs_full_frame(&self) -> bool
fn needs_full_frame(&self) -> bool
true if the backend needs the entire frame (all cells on
all layers) on every call to draw_layers, rather
than just the changed cells. Read moreSource§fn composites_layers(&self) -> bool
fn composites_layers(&self) -> bool
draw_layers. Read moreAuto Trait Implementations§
impl<P> Freeze for WindowBackend<P>where
P: Freeze,
impl<P> RefUnwindSafe for WindowBackend<P>where
P: RefUnwindSafe,
impl<P> Send for WindowBackend<P>where
P: Send,
impl<P> Sync for WindowBackend<P>where
P: Sync,
impl<P> Unpin for WindowBackend<P>where
P: Unpin,
impl<P> UnsafeUnpin for WindowBackend<P>where
P: UnsafeUnpin,
impl<P> UnwindSafe for WindowBackend<P>where
P: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.