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DrawCell

Struct DrawCell 

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#[non_exhaustive]
pub struct DrawCell<'a> { pub layer: u8, pub pos: Pos<u16>, pub tile: &'a Tile, pub grapheme: Option<&'a str>, pub tint: Tint, }
Expand description

One cell handed to a backend at draw time: the tile, plus the state that does not fit in one.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§layer: u8

Which layer this cell belongs to. Always 0 for cells arriving through Output::draw.

§pos: Pos<u16>

Where the cell sits in the grid.

§tile: &'a Tile

The tile itself.

§grapheme: Option<&'a str>

The tile’s full grapheme cluster, or None to render Tile::glyph alone.

Some only for multi-codepoint clusters (combining marks, ZWJ sequences), and only ever Some when the egc feature is enabled: without it Grid never populates the side table, so a backend that does not support egc can ignore this entirely and render from Tile::glyph.

§tint: Tint

How a pixel backend recolours this cell’s sprite.

Tint::None for the overwhelming majority of cells. Cell backends have no sprite to recolour and ignore it; see Tint.

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impl<'a> DrawCell<'a>

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pub const fn new(pos: Pos<u16>, tile: &'a Tile) -> DrawCell<'a>

A cell on layer 0 with no grapheme text and no tint: the shape almost every test and cell backend wants.

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pub const fn on_layer(layer: u8, pos: Pos<u16>, tile: &'a Tile) -> DrawCell<'a>

new on an explicit layer.

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pub const fn with_grapheme(self, grapheme: Option<&'a str>) -> DrawCell<'a>

This cell with grapheme as its full cluster text.

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pub const fn with_tint(self, tint: Tint) -> DrawCell<'a>

This cell with tint applied to its sprite.

Trait Implementations§

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impl<'a> Clone for DrawCell<'a>

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fn clone(&self) -> DrawCell<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for DrawCell<'a>

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impl<'a> Debug for DrawCell<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Eq for DrawCell<'a>

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impl<'a> PartialEq for DrawCell<'a>

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fn eq(&self, other: &DrawCell<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> StructuralPartialEq for DrawCell<'a>

Auto Trait Implementations§

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impl<'a> Freeze for DrawCell<'a>

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impl<'a> RefUnwindSafe for DrawCell<'a>

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impl<'a> Send for DrawCell<'a>

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impl<'a> Sync for DrawCell<'a>

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impl<'a> Unpin for DrawCell<'a>

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impl<'a> UnsafeUnpin for DrawCell<'a>

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impl<'a> UnwindSafe for DrawCell<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Compare self to key and return true if they are equal.
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Wraps self with alpha, storing alpha before the color in memory (see [AlphaFirst]).
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