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Scrollbar

Struct Scrollbar 

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pub struct Scrollbar { /* private fields */ }
Expand description

A vertical scrollbar (typically one cell wide) covering total_len items in a visible_len-row viewport.

offset defaults to 0; track_style/thumb_style default to Theme::DARK (as if Scrollbar::theme had been called). Set whichever a caller needs via Scrollbar::offset/Scrollbar::track_style/Scrollbar::thumb_style.

track_style fills the whole strip, then crate::draw::thumb_geometry’s span (if any) is redrawn with thumb_style on top. Draws just the plain track, with no thumb, if there’s nothing to scroll: see crate::draw::thumb_geometry.

As a plain Widget, Scrollbar is purely a display: offset is whatever the caller last set, unaffected by the pointer. InteractiveWidget’s type State = ScrollState makes it draggable and wheel-scrollable instead: sense() is Sense::drag | Sense::CLICK | Sense::SCROLL, and its render reads the thumb’s position from state.integer_offset(), drives a drag via offset_for_pos/ScrollState::update_drag/ ScrollState::end_drag using Response::pointer_pos, and applies wheel input via ScrollState::apply.

§Examples

use retroglyph_core::grid::{Grid, Rect};
use retroglyph_ui::{Scrollbar, Surface, Widget};

let area = Rect::new(0, 0, 1, 10);
let mut grid = Grid::new(1, 10);
let scrollbar = Scrollbar::new(100, 10).offset(20);
Widget::render(&scrollbar, &mut Surface::new(&mut grid, area, 0));

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impl Scrollbar

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pub fn new(total_len: usize, visible_len: usize) -> Self

A scrollbar covering total_len items in a visible_len-row viewport, starting at offset 0, styled from Theme::DARK (as if Scrollbar::theme had been called).

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pub const fn offset(self, offset: usize) -> Self

Set the scroll offset the thumb is drawn at.

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pub const fn track_style(self, style: Style) -> Self

Set the track’s style.

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pub const fn thumb_style(self, style: Style) -> Self

Set the thumb’s style.

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pub fn theme(self, theme: Theme) -> Self

Applies theme’s named roles to this scrollbar: track_style becomes theme.panel_bg (the same surface the scrolled content sits on), and thumb_style becomes theme.border: a subtle divider-like color rather than theme.accent, so a themed scrollbar doesn’t compete with an actually-selected/focused control for attention.

Call before any manual Scrollbar::track_style/Scrollbar::thumb_style override you want to keep.

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pub fn theme_on(self, theme: Theme, bg: Color) -> Self

Same as Scrollbar::theme, but track_style is drawn on bg instead of theme.panel_bg: for a scrollbar drawn directly on a backdrop other than a themed super::Panel/super::Modal’s fill. Scrollbar::theme is exactly theme_on(theme, theme.panel_bg).

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impl AnimatedWidget for Scrollbar

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fn render( &self, surface: &mut Surface<'_>, state: &mut Self::State, frame: &Frame, )

Ticks state’s momentum/rubber-band physics forward by frame.delta (a no-op while ScrollState::dragging is true, per ScrollState::tick’s own docs), then draws the thumb at the resulting integer_offset: the Widget::render this type already has, just with self.offset replaced by state’s current one. max_offset is total_len - visible_len (floored at 0), matching thumb_geometry’s own definition, so the physics and the drawn thumb position are always in terms of the same bound.

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type State = ScrollState

The externally owned, time-evolving state this widget reads and/or updates while rendering, e.g. crate::ScrollState.
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impl Clone for Scrollbar

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fn clone(&self) -> Scrollbar

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Scrollbar

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Id> InteractiveWidget<Id> for Scrollbar

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fn sense(&self) -> Sense

Draggable (thumb or track, click-to-jump then continues as a smooth drag) and wheel-scrollable.

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type State = ScrollState

State that outlives one render call, e.g. a selection index or scroll offset. () for widgets that have none.
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fn render( &self, surface: &mut Surface<'_>, state: &mut Self::State, response: Response<Id>, )

Draw into surface, styled by response, which the caller already resolved (via Interaction::interact) for surface.area() and sense.
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impl Widget for Scrollbar

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fn render(&self, surface: &mut Surface<'_>)

Draw this widget into surface, filling surface.area(). Read more
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impl Copy for Scrollbar

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<C> WithAlpha for C
where C: Copy,

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fn with_alpha_first<A>(self, alpha: A) -> AlphaFirst<A, Self>

Wraps self with alpha, storing alpha before the color in memory (see [AlphaFirst]).
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fn with_alpha_last<A>(self, alpha: A) -> AlphaLast<A, Self>

Wraps self with alpha, storing alpha after the color in memory (see [AlphaLast]).