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Easing

Enum Easing 

Source
pub enum Easing {
    Linear,
    EaseInQuad,
    EaseOutQuad,
    EaseInOutQuad,
    EaseInCubic,
    EaseOutCubic,
    EaseInOutCubic,
    EaseInSine,
    EaseOutSine,
    EaseInOutSine,
    EaseOutElastic,
    EaseOutBounce,
}
Expand description

A normalized easing curve: reshapes a linear progress fraction (0.0..=1.0) into an eased one, the same named curves as CSS transitions and https://easings.net.

Linear is the default. The In variants start slow, Out variants end slow, and InOut variants do both (matching the usual naming convention: “In” describes the start of the motion, not a direction).

EaseOutElastic and EaseOutBounce are the only curves in their families: both are used for a settle/overshoot effect at the end of a motion, and the in/in-out variants (the same shape mirrored to the start) are uncommon enough in practice that this curated set omits them.

Variants§

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Linear

Constant speed: t unchanged.

1 |           ,-'
  |        ,-'
  |     ,-'
  |  ,-'
0 +-'------------
  0             1
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EaseInQuad

Starts slow, accelerates, quadratically.

1 |                 ,'
  |               ,'
  |             ,'
  |       __,-''
0 +------''-------
  0             1
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EaseOutQuad

Starts fast, decelerates, quadratically.

1 |       __,,-------
  |    ,-'
  |   ,'
  | ,'
0 +'---------------
  0             1
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EaseInOutQuad

Slow -> fast -> slow, quadratically.

1 |             ___,,--
  |          ,-'
  |        ,'
  |   __,-'
0 +-''-------------
  0             1
§

EaseInCubic

Starts slow, accelerates, cubically: a stronger version of EaseInQuad.

1 |                  ,'
  |                 ,
  |               ,'
  |        ____,-'
0 +-------''--------
  0             1
§

EaseOutCubic

Starts fast, decelerates, cubically: a stronger version of EaseOutQuad.

1 |   __,,-----------
  | ,'
  |,
  |'
0 +-----------------
  0             1
§

EaseInOutCubic

Slow -> fast -> slow, cubically: a stronger version of EaseInOutQuad.

1 |              ___,---
  |            ,'
  |           ,
  |       __,'
0 +-----''----------
  0              1
§

EaseInSine

A gentle sine-shaped start.

1 |               ,--'
  |            ,-'
  |         ,-'
  |     ,--'
0 +--''-------------
  0              1
§

EaseOutSine

A gentle sine-shaped end.

1 |    ,--''''''''''''
  |  ,'
  | ,'
  |,'
0 +-----------------
  0              1
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EaseInOutSine

A gentle sine-shaped start and end.

1 |           ____,----
  |         ,'
  |       ,'
  |   __,'
0 +--''--------------
  0              1
§

EaseOutElastic

Springs past the target and oscillates back before settling, going outside 0.0..=1.0 for part of the curve.

    ,-.
1 -+   \      ______________
    |    \    /
    |     `--'
0 -+
    0                     1
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EaseOutBounce

Bounces (like a dropped ball) to a stop at the target.

1 |        __       _   _.
  |       /  \     / |_/ |
  |      /    \   /      |
  |     /      \_/       |
0 +----'                 |
  0                    1

Implementations§

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impl Easing

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pub fn apply(self, t: f32) -> f32

Applies this curve to t (clamped to 0.0..=1.0 first), returning the eased fraction.

Trait Implementations§

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impl Clone for Easing

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fn clone(&self) -> Easing

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Easing

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Easing

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fn default() -> Easing

Returns the “default value” for a type. Read more
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impl Hash for Easing

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Easing

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fn eq(&self, other: &Easing) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Easing

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impl Eq for Easing

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impl StructuralPartialEq for Easing

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<C> WithAlpha for C
where C: Copy,

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fn with_alpha_first<A>(self, alpha: A) -> AlphaFirst<A, Self>

Wraps self with alpha, storing alpha before the color in memory (see [AlphaFirst]).
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fn with_alpha_last<A>(self, alpha: A) -> AlphaLast<A, Self>

Wraps self with alpha, storing alpha after the color in memory (see [AlphaLast]).