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Sprite

Struct Sprite 

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#[non_exhaustive]
pub struct Sprite { pub pixels: Vec<u8>, pub pixel_width: u32, pub pixel_height: u32, pub align: SpriteAlign, pub color: SheetColor, }
Expand description

A decoded, ready-to-blit sprite.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§pixels: Vec<u8>

RGBA8 pixel data, row-major, pixel_width * pixel_height * 4 bytes.

§pixel_width: u32

Pixel width of the sprite.

§pixel_height: u32

Pixel height of the sprite.

§align: SpriteAlign

Where this sprite sits inside the multi-cell box a span reserves for it.

§color: SheetColor

What this sprite’s own sheet declared its pixels to mean.

Copied from the sheet at load time rather than looked up at draw time: a SpriteCache is a flat map keyed by codepoint, so a sprite loses track of which sheet it came from the moment it lands there. One byte per sprite keeps the sheet’s declaration with the pixels it describes.

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impl Sprite

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pub const fn align_offset( &self, span_w: u16, span_h: u16, glyph_w: u8, glyph_h: u8, ) -> (i16, i16)

Returns the offset, in unscaled pixels, from the top-left corner of a span_w x span_h cell box to where this sprite’s own top-left pixel belongs, per align.

span_w/span_h come from Tile::span and glyph_w/ glyph_h are the unscaled cell size, so the box is span_w * glyph_w x span_h * glyph_h pixels. A zero cell size is treated as one pixel, leaving the sprite on its anchor rather than offsetting it by a meaningless amount.

Returns (0, 0) whenever the art already fills its box, which is the common case, so a backend can add the result to a tile’s dx/dy unconditionally.

Trait Implementations§

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impl Clone for Sprite

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fn clone(&self) -> Sprite

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Sprite

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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