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SoftwareBackend

Struct SoftwareBackend 

Source
pub struct SoftwareBackend {
    pub cols: u16,
    pub rows: u16,
    pub scale: u16,
    pub tilesets: Vec<TilesetOptions>,
    /* private fields */
}
Expand description

Configuration and entry point for the software rendering backend.

Construct this via SoftwareBackendBuilder, then call into_renderer to obtain a SoftwareRenderer (which implements Backend for in-memory use, and retroglyph_window::presenter::Presenter for windowed use).

§Examples

Windowed mode (requires default-font feature; the loop comes from retroglyph-window):

use retroglyph_software::config::SoftwareBackendBuilder;
use retroglyph_window::winit::{WindowConfig, run_windowed};
use retroglyph_core::event::{Event, KeyCode};
use retroglyph_core::color::Style;
use std::time::Duration;

let renderer = SoftwareBackendBuilder::new()
    .grid_size(80, 25)
    .scale(2)
    .build()
    .expect("backend init failed")
    .into_renderer()
    .expect("renderer init failed");

let config = WindowConfig::fit(&renderer, "My Game", None, true);
run_windowed(config, renderer, move |term| {
    term.draw(|s| s.print((0, 0), "Hello from rg!", Style::default())).ok();

    if let Some(event) = term.poll(Duration::from_millis(16)) {
        match event {
            Event::Key(k) if k.code == KeyCode::Escape => std::process::exit(0),
            Event::Close => std::process::exit(0),
            _ => {}
        }
    }
}).expect("event loop failed");

Headless mode (useful for testing):

use retroglyph_software::SoftwareRenderer;
use retroglyph_software::config::SoftwareBackendBuilder;
use retroglyph_core::color::Style;
use retroglyph_core::grid::Pos;
use retroglyph_core::backend::{DrawCell, Output};
use retroglyph_core::color::Color;

let opts = SoftwareBackendBuilder::new()
    .grid_size(1, 1)
    .scale(1)
    .build()
    .unwrap();

let mut renderer: SoftwareRenderer = opts.into_renderer().unwrap();

// Draw a red cell on layer 0.
use retroglyph_core::tile::Tile;
let tile = Tile::new(' ', Style::new().bg(Color::rgb(255, 0, 0)));
renderer
    .draw_layers([DrawCell::on_layer(0, Pos::new(0, 0), &tile)].into_iter())
    .unwrap();

let pixels = renderer.pixels();
assert!(pixels.iter().all(|&p| p == 0x00FF_0000));

See the demo example for a complete runnable program.

Fields§

§cols: u16

Grid width in cells.

§rows: u16

Grid height in cells.

§scale: u16

Pixel-scale factor applied to each font pixel.

A scale of 2 renders each 1-bit font pixel as a 2×2 block, making the Unscii 16 font display at 16×32 pixels per cell. Default is 1.

§tilesets: Vec<TilesetOptions>

Registered tileset options, loaded at into_renderer time.

Implementations§

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impl SoftwareBackend

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pub const fn fonts(&self) -> Option<&FontChain<'static>>

Returns the configured font chain, if any.

None only when default-font is disabled and no font was supplied via SoftwareBackendBuilder::font; in that case SoftwareBackendBuilder::build fails with SoftwareBackendError::NoFont before a SoftwareBackend can be constructed at all.

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impl SoftwareBackend

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pub fn into_renderer(self) -> Result<SoftwareRenderer, SoftwareBackendError>

Builds a SoftwareRenderer from this configuration.

This does not block: it returns a SoftwareRenderer immediately. The renderer’s pixel buffer can be inspected via SoftwareRenderer::pixels for headless / pixel-level use, or the renderer can be handed to retroglyph_window::winit::run_windowed to drive a window. Flushing is a no-op (the buffer stays in memory).

§Examples
use retroglyph_core::backend::Output;
use retroglyph_core::tile::Tile;
use retroglyph_core::color::Style;
use retroglyph_core::grid::Pos;
use retroglyph_core::backend::DrawCell;
use retroglyph_core::color::Color;
use retroglyph_software::config::SoftwareBackendBuilder;

let mut renderer = SoftwareBackendBuilder::new()
    .grid_size(1, 1)
    .scale(1)
    .build()
    .unwrap()
    .into_renderer()
    .unwrap();

// Render a red cell on layer 0.
let tile = Tile::new(' ', Style::new().bg(Color::rgb(255, 0, 0)));
renderer
    .draw_layers([DrawCell::on_layer(0, Pos::new(0, 0), &tile)].into_iter())
    .unwrap();

assert!(renderer.pixels().iter().all(|&p| p == 0x00FF_0000));
§Errors

Returns SoftwareBackendError::NoFont if no font is set, or SoftwareBackendError::MixedGlyphSizes if the font chain’s fonts disagree on their glyph size (both only reachable if SoftwareBackendBuilder::build was bypassed), SoftwareBackendError::ZeroScale if scale is 0 (likewise only reachable if build was bypassed, since a caller mutated the field after construction), SoftwareBackendError::ZeroGrid if cols or rows is 0, and SoftwareBackendError::Tileset if a registered tileset fails to load.

§Panics

Panics only on a u32-to-usize conversion that cannot fail on any target this crate supports (usize is at least 32 bits on every 32- and 64-bit platform), so this is not reachable in practice.

Trait Implementations§

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impl Clone for SoftwareBackend

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fn clone(&self) -> SoftwareBackend

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SoftwareBackend

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for SoftwareBackend

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impl PartialEq for SoftwareBackend

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fn eq(&self, other: &SoftwareBackend) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SoftwareBackend

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Gets the TypeId of self. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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