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KeyState

Struct KeyState 

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pub struct KeyState { /* private fields */ }
Expand description

Tracks which keys are currently held down.

Feed it every KeyEvent (or Event) you receive and query is_held each frame for held-key movement. A key is considered held from its first KeyEventKind::Press until a matching KeyEventKind::Release, or until apply_event sees an Event::FocusLost, whichever comes first.

Held keys are keyed by (KeyCode, KeyLocation), so a held Numpad8 and a held digit-row 8 are tracked separately: is_held takes the pair, and held yields it.

Release events are what actually clear a key, and not every backend emits them: plain terminals only ever report KeyEventKind::Press (see KeyEventKind). On those press-only backends a key never leaves the held set on its own – not even on focus loss, since there is no release to match – so call clear at a suitable boundary (e.g. once per turn) if you rely on held-key state there. Backends rich enough to emit releases (winit, or a terminal with the kitty keyboard protocol) are exactly the ones that also emit Event::FocusLost, so apply_event clears the held set on it: without that, alt-tabbing or clicking away while a key is down would leave it stuck held forever, since the release is delivered to whichever window/app gains focus instead.

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impl KeyState

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pub const fn new() -> Self

Creates an empty key-state tracker.

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pub fn apply(&mut self, event: KeyEvent)

Updates the held set from a key event.

Press and Repeat add the (code, location) pair; Release removes it.

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pub fn apply_event(&mut self, event: &Event)

Updates the held set from an Event.

Key events update the held set as apply does; Event::FocusLost clears it entirely (see the type-level docs for why); every other event is ignored.

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pub fn is_held(&self, code: KeyCode, location: KeyLocation) -> bool

Returns true if code at location is currently held.

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pub fn held(&self) -> impl Iterator<Item = (KeyCode, KeyLocation)> + '_

Iterates the currently held (code, location) pairs, in first-pressed order.

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pub fn clear(&mut self)

Clears all held keys.

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impl Clone for KeyState

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fn clone(&self) -> KeyState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for KeyState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for KeyState

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fn default() -> KeyState

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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