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AnsiColor

Enum AnsiColor 

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pub enum AnsiColor {
Show 16 variants Black = 0, Red = 1, Green = 2, Yellow = 3, Blue = 4, Magenta = 5, Cyan = 6, White = 7, BrightBlack = 8, BrightRed = 9, BrightGreen = 10, BrightYellow = 11, BrightBlue = 12, BrightMagenta = 13, BrightCyan = 14, BrightWhite = 15,
}
Expand description

Standard 16-color ANSI palette.

Prefer Ansi colors when you want your game to respect the user’s terminal color theme (e.g., Solarized, Nord, or custom themes). Use Rgb for fixed colors that must appear identical regardless of the user’s terminal configuration.

§Examples

use retroglyph_core::color::{AnsiColor, Color};

let color = Color::Ansi(AnsiColor::Green);
assert_eq!(AnsiColor::Green.to_index(), 2);
assert_eq!(color, Color::GREEN);

Variants§

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Black = 0

Black.

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Red = 1

Red.

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Green = 2

Green.

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Yellow = 3

Yellow.

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Blue = 4

Blue.

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Magenta = 5

Magenta.

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Cyan = 6

Cyan.

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White = 7

White.

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BrightBlack = 8

Bright Black.

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BrightRed = 9

Bright Red.

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BrightGreen = 10

Bright Green.

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BrightYellow = 11

Bright Yellow.

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BrightBlue = 12

Bright Blue.

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BrightMagenta = 13

Bright Magenta.

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BrightCyan = 14

Bright Cyan.

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BrightWhite = 15

Bright White.

Implementations§

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impl AnsiColor

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pub const fn to_index(self) -> u8

Returns the ANSI color code as a u8 index.

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pub const fn to_rgb(self) -> (u8, u8, u8)

Returns the standard xterm RGB values for this ANSI color.

These are the classic xterm defaults, the same 16 reference colors used by Color::to_indexed and Color::to_ansi when quantizing RGB input. xterm’s own defaults have shifted across versions, and a terminal’s actual theme may render these colors differently still.

Trait Implementations§

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impl Clone for AnsiColor

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fn clone(&self) -> AnsiColor

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for AnsiColor

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impl Debug for AnsiColor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AnsiColor

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fn default() -> AnsiColor

Returns the “default value” for a type. Read more
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impl Eq for AnsiColor

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impl Hash for AnsiColor

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for AnsiColor

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fn eq(&self, other: &AnsiColor) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for AnsiColor

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impl TryFrom<u8> for AnsiColor

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type Error = InvalidAnsiIndex

The type returned in the event of a conversion error.
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fn try_from(v: u8) -> Result<AnsiColor, <AnsiColor as TryFrom<u8>>::Error>

Performs the conversion.

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn from(t: T) -> T

Returns the argument unchanged.

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type Owned = T

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Performs the conversion.
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impl<C> WithAlpha for C
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fn with_alpha_first<A>(self, alpha: A) -> AlphaFirst<A, Self>

Wraps self with alpha, storing alpha before the color in memory (see [AlphaFirst]).
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fn with_alpha_last<A>(self, alpha: A) -> AlphaLast<A, Self>

Wraps self with alpha, storing alpha after the color in memory (see [AlphaLast]).
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